TO Jam 5 – Development Video Blogs (Part 3 of 3)

Posted by aBethke on Wednesday May 26, 2010 Under TO Jam

In a short time the TO Jam Arcade and final judging for the People’s Choice Award will be upon us. Andrew and I have been doing some revisions on the game slowly while working on other projects. At this point Ive kicked most of the remaining work to Andrew at his request and have moved onto other Golden Gear projects.

Read More

Tags : , , , | Comments Off on TO Jam 5 – Development Video Blogs (Part 3 of 3)

TO Jam 5 – Development Video Blogs (Part 2 of 3)

Posted by aBethke on Tuesday May 4, 2010 Under TO Jam
Reentry - Missile Stage

Reentry - Missile Stage

*sniffle* Oh how I already long for the arrival of TO Jam 6 next year.

Andrew and I are continuing development on Reentry, which is going good for the most part. We are having a big debate between us at the moment because he really likes the point and click control system and I want to use the keyboard system I have implemented. Its a big problem because of game balance and how the game would evolve from here so we need to make a decision soon. From my play testing research most people find the mouse based system really annoying. I think the game would benefit much more by allowing the user greater control and increasing the overall game speed. We will get it sorted out soon enough though.
Read More

Tags : , , , | Comments Off on TO Jam 5 – Development Video Blogs (Part 2 of 3)

TO Jam 5 – Development Video Blogs (Part 1 of 3)

Posted by aBethke on Tuesday Apr 27, 2010 Under TO Jam

TO Jam 5 has concluded but the post-event fun continues. Throughout the event I recorded a series of video blogs detailing the progress of my team’s (Golden Gear) progress on our game Reentry.

The idea behind the game was that you are manually piloting a spaceship while its reentering the atmosphere and undergoing a progressive series of system malfunctions and failures. The game is survival based with your “score” being your total play time. We hit one major bug that we never got fixed before the end of the event which really hurt the final outcome of the game. Around the “third level” the ship gets stuck in a spin and the user can never get control again. This wouldn’t be so bad except for the fact that the ship doesn’t immediately blow up and by the time it has, you’ve walked away in frustration. So you can probably guess the first thing getting fixed before the public arcade.

Here are the first 6 clips of footage (about 5 minutes total) of the 18 I shot. Enjoy!


Read More

Tags : | Comments Off on TO Jam 5 – Development Video Blogs (Part 1 of 3)