Mashin’ Meeces – Project Complete!

Posted by aBethke on Wednesday May 26, 2010 Under Mashin Meeces

Mashin Meeces - ScreenshotThis is a quirky but fun point and click style game in which the player revisits the comical dynamic of mice terrorizing elephants. Users have two modes of play to choose from to better customize their experience. Free Play Mode is a more relaxed style of progression allowing the users to casually sit back and mash some mice at their leisure. Challenge Mode is for users who like something with a bit more substance. Battle your way through 10 levels of game play including the Twin Terrors and finally confront the Mama Mouse.

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Experimental Gameplay Project – May 2010 is High Velocity

Posted by aBethke on Wednesday May 26, 2010 Under Game Development

Every month the EGP holds a challenge by providing a theme and taking submissions by game developers based on that theme. This month I decided to do my first entry for the theme, High Velocity. To that end I came up with the idea for a game called Star Fall.

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TO Jam 5 – Development Video Blogs (Part 3 of 3)

Posted by aBethke on Wednesday May 26, 2010 Under TO Jam

In a short time the TO Jam Arcade and final judging for the People’s Choice Award will be upon us. Andrew and I have been doing some revisions on the game slowly while working on other projects. At this point Ive kicked most of the remaining work to Andrew at his request and have moved onto other Golden Gear projects.

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Mashin’ Meeces – Countdown to launch day

Posted by aBethke on Tuesday May 4, 2010 Under Mashin Meeces

Welcome once more to the blog series leading up to the final launch of my current project Mashin’ Meeces. A couple highlights to begin:

  • – MM will be on display and playable at TCAF from 2 to 5 pm on Sunday May 9th down at the Toronto Reference Library. Event Details
  • – MM is being prepared for final release mid-May for IndieCade. Contest Details
  • – Once released, Mashin’ Meeces will be up for licensing and sponsorship/hosting so if you are interested, let me know.

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TO Jam 5 – Development Video Blogs (Part 2 of 3)

Posted by aBethke on Tuesday May 4, 2010 Under TO Jam
Reentry - Missile Stage

Reentry - Missile Stage

*sniffle* Oh how I already long for the arrival of TO Jam 6 next year.

Andrew and I are continuing development on Reentry, which is going good for the most part. We are having a big debate between us at the moment because he really likes the point and click control system and I want to use the keyboard system I have implemented. Its a big problem because of game balance and how the game would evolve from here so we need to make a decision soon. From my play testing research most people find the mouse based system really annoying. I think the game would benefit much more by allowing the user greater control and increasing the overall game speed. We will get it sorted out soon enough though.
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Timers can suck it

Posted by aBethke on Tuesday May 4, 2010 Under Bag o' Tricks, Game Development

Salvidor Dali PaintingI think the title of this post really sums up my entire sentiment as far as the Timer class goes in Flash. Many people have recently heard me speaking, arguably ranting, on the subject so I thought I would quickly highlight a few reasons to avoid using Timer, the one place that I have found that I had to use Timer and offer an alternative piece of code to use in the majority of cases where a timer like mechanism is needed.
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Toronto Comics and Art Festival (TCAF)

Posted by aBethke on Tuesday May 4, 2010 Under Mashin Meeces

This weekend I will be exhibiting, for a limited time, at TCAF. Specifically Im planning to demo the pre-release version of Mashin’ Meeces. Im very excited for this event,  I think its going to be a lot of fun.

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