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	<title>aBethkeBlog</title>
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	<description>Deceptively Playful, Deadly Serious</description>
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		<title>Seraph</title>
		<link>http://www.drunkenmonkeystyle.com/blog/?p=869</link>
		<comments>http://www.drunkenmonkeystyle.com/blog/?p=869#comments</comments>
		<pubDate>Wed, 16 Nov 2011 14:04:33 +0000</pubDate>
		<dc:creator>aBethke</dc:creator>
				<category><![CDATA[Game Development]]></category>

		<guid isPermaLink="false">http://www.drunkenmonkeystyle.com/blog/?p=869</guid>
		<description><![CDATA[Reposted from www.goldengeargames.com

Seraph for iPad on the app store
Seraph for iPhone on the app store
Seraph is a game about a wish-born falling star in search of dreams to stay alive while avoiding Nightmares. Players control the star using a virtual DPAD or tilt based controls and have the power to slow time and cleanse most [...]]]></description>
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		<title>Dirty Dancing</title>
		<link>http://www.drunkenmonkeystyle.com/blog/?p=867</link>
		<comments>http://www.drunkenmonkeystyle.com/blog/?p=867#comments</comments>
		<pubDate>Wed, 16 Nov 2011 14:03:57 +0000</pubDate>
		<dc:creator>aBethke</dc:creator>
				<category><![CDATA[Game Development]]></category>

		<guid isPermaLink="false">http://www.drunkenmonkeystyle.com/blog/?p=867</guid>
		<description><![CDATA[Reposted from www.goldengeargames.com

Dirty Dancing was the second game that we worked on for Social Game Universe and was a partnership between SGU and Lionsgate. 
Originally Alex was supposed to handle the client team lead position but it was later decided to put Andrew in charge for this game while Alex focused on post-launch Grow-Ops updates. [...]]]></description>
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		<title>Grow-Ops</title>
		<link>http://www.drunkenmonkeystyle.com/blog/?p=863</link>
		<comments>http://www.drunkenmonkeystyle.com/blog/?p=863#comments</comments>
		<pubDate>Wed, 16 Nov 2011 14:02:29 +0000</pubDate>
		<dc:creator>aBethke</dc:creator>
				<category><![CDATA[Game Development]]></category>

		<guid isPermaLink="false">http://www.drunkenmonkeystyle.com/blog/?p=863</guid>
		<description><![CDATA[Reposted from www.goldengeargames.com

Grow-Ops was a game developed by Social Game Universe in partnership with Fremantle Media for the Facebook platform. Alex was hired (contract) to lead the development for this project but his role quickly expanded to include project management and completion of the game design.
Grow-Ops is a farming style game with combat/strategy elements that [...]]]></description>
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		<item>
		<title>TIFF Nexus Peripherals Initiative</title>
		<link>http://www.drunkenmonkeystyle.com/blog/?p=860</link>
		<comments>http://www.drunkenmonkeystyle.com/blog/?p=860#comments</comments>
		<pubDate>Thu, 03 Nov 2011 14:01:02 +0000</pubDate>
		<dc:creator>aBethke</dc:creator>
				<category><![CDATA[Game Development]]></category>

		<guid isPermaLink="false">http://www.drunkenmonkeystyle.com/blog/?p=860</guid>
		<description><![CDATA[Peripherals Initiative 
Digifest event page
This was a short event after a lot of work to get us to the goal. The idea behind it was to mesh game development and hardware hacking to create unique alternative peripheral devices for gaming. There was a a flight sim you pilot with your eye, a laser trip wire [...]]]></description>
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		<slash:comments>0</slash:comments>
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		<title>Social Game Universe: Dirty Dancing &amp; Grow-Ops</title>
		<link>http://www.drunkenmonkeystyle.com/blog/?p=857</link>
		<comments>http://www.drunkenmonkeystyle.com/blog/?p=857#comments</comments>
		<pubDate>Wed, 21 Sep 2011 13:57:05 +0000</pubDate>
		<dc:creator>aBethke</dc:creator>
				<category><![CDATA[Game Development]]></category>

		<guid isPermaLink="false">http://www.drunkenmonkeystyle.com/blog/?p=857</guid>
		<description><![CDATA[Reposted by www.goldengeargames.com
Social Game Universe (aka SGU) is a Toronto based social game/media company. From July 2010 until about August 2011, first myself and then Andrew were contracted to help SGU develop and release two Facebook games, Dirty Dancing and Grow-Ops. We were introduced to the CEO of SGU via our good friend Miguel (Spooky [...]]]></description>
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		<title>Demo Reel</title>
		<link>http://www.drunkenmonkeystyle.com/blog/?p=853</link>
		<comments>http://www.drunkenmonkeystyle.com/blog/?p=853#comments</comments>
		<pubDate>Sun, 07 Aug 2011 13:55:49 +0000</pubDate>
		<dc:creator>aBethke</dc:creator>
				<category><![CDATA[Game Development]]></category>

		<guid isPermaLink="false">http://www.drunkenmonkeystyle.com/blog/?p=853</guid>
		<description><![CDATA[Reposted from www.goldengeargames.com
Hey All!
Andrew and I have been busy working on various projects that we aren&#8217;t quite ready to talk about but I ended up putting together this little demo reel the other day and figured I&#8217;d share it. 
httpv://youtu.be/0nO34stJ-t8
Also, if you&#8217;re looking for more ways to keep track of us don&#8217;t forget about Twitter [...]]]></description>
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		<title>Leaping Luchadores</title>
		<link>http://www.drunkenmonkeystyle.com/blog/?p=847</link>
		<comments>http://www.drunkenmonkeystyle.com/blog/?p=847#comments</comments>
		<pubDate>Tue, 31 May 2011 13:52:37 +0000</pubDate>
		<dc:creator>aBethke</dc:creator>
				<category><![CDATA[Game Development]]></category>
		<category><![CDATA[Releases]]></category>

		<guid isPermaLink="false">http://www.drunkenmonkeystyle.com/blog/?p=847</guid>
		<description><![CDATA[Reposted from www.goldengeargames.com
 Wrestling has been banned in Mexico and upon hearing the news the Luchadores have gone mad with grief. No longer able to accept a world where their beloved wrestling is outlawed the grief stricken Luchadores have gone running for the cliffs to end their suffering. Little do they know that their plight [...]]]></description>
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		<title>10,000 Ninjas: Pirate Edition &#8211; Post-mortem</title>
		<link>http://www.drunkenmonkeystyle.com/blog/?p=843</link>
		<comments>http://www.drunkenmonkeystyle.com/blog/?p=843#comments</comments>
		<pubDate>Thu, 31 Mar 2011 22:02:38 +0000</pubDate>
		<dc:creator>aBethke</dc:creator>
				<category><![CDATA[Game Development]]></category>
		<category><![CDATA[Experimental Gameplay Project]]></category>
		<category><![CDATA[Golden Gear]]></category>
		<category><![CDATA[kongregate]]></category>

		<guid isPermaLink="false">http://www.drunkenmonkeystyle.com/blog/?p=843</guid>
		<description><![CDATA[Reposted from: www.goldengeargames.com
10,000 ninjas was my 2nd entry for the CASUAL ADDICTION game development competition hosted by the Experimental Gameplay Project. By the end of the project I was pretty happy with what I had put together taking into account that once again I ran out of time. (Lesson to Learn: Scope projects better for [...]]]></description>
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		<slash:comments>0</slash:comments>
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		<title>Cells &#8211; Released!</title>
		<link>http://www.drunkenmonkeystyle.com/blog/?p=833</link>
		<comments>http://www.drunkenmonkeystyle.com/blog/?p=833#comments</comments>
		<pubDate>Thu, 24 Jun 2010 16:10:30 +0000</pubDate>
		<dc:creator>aBethke</dc:creator>
				<category><![CDATA[Cells]]></category>
		<category><![CDATA[Game Development]]></category>
		<category><![CDATA[Releases]]></category>
		<category><![CDATA[Experimental Gameplay Project]]></category>

		<guid isPermaLink="false">http://www.drunkenmonkeystyle.com/blog/?p=833</guid>
		<description><![CDATA[
Cells, a puzzle game about synthetic life.
This was developed for the Experimental Gameplay Project&#8217;s CASUAL ADDICITON competition and is dedicated to my friend Amanda Martin. Synthetic life is real and a breakthrough, accept it.  
Play it at Golden Gear or read more about the development




		
			Blog this on Blogger
		
		
			Subscribe to the comments for this post?
		
		
			Share [...]]]></description>
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		<item>
		<title>In Development: Sushi Sumo</title>
		<link>http://www.drunkenmonkeystyle.com/blog/?p=779</link>
		<comments>http://www.drunkenmonkeystyle.com/blog/?p=779#comments</comments>
		<pubDate>Fri, 18 Jun 2010 20:44:47 +0000</pubDate>
		<dc:creator>aBethke</dc:creator>
				<category><![CDATA[Sushi Sumo]]></category>

		<guid isPermaLink="false">http://www.drunkenmonkeystyle.com/blog/?p=779</guid>
		<description><![CDATA[Sushi, Sumos and a dancing Japanese style game show host all done in claymation. Yes&#8230; this is really what I do full time. XP
This is one of the current projects I have underway with my colleague Seamus Vaughan handling the majority of the art work. The basic concept for the game is that it&#8217;s a [...]]]></description>
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